Where you are signed in. Signing a device out takes it back to the lobby as a stranger; anything it was holding in a game stays where it is.
Changing it does not sign anything out: every device you are signed in on stays signed in.
Every game you have played that is still kept, newest first. The files hold what you could already see - your own cards, the board, and whatever was turned face up - and never anybody else's folded holding.
Every game the server holds, listed or not. The code is the way in; hand it out with care.
Pair this server with a GameNight site and the lobby offers a "Sign in with GameNight" button. Register this server there first, under Site Settings › Connected Apps, with the address players use to reach this page. Then enter the GameNight address here: the signing key is fetched from it, nothing to paste.
GameNight makes games here with a key you make on this page. It is shown once; paste it into GameNight's Connected Apps entry for this server. Making a new key replaces the old one, and Revoke stops GameNight until there is another.
How this server sends the two messages it sends: the link that proves an address at sign-up, and the one that sets a forgotten password. Without it nobody can make an account here.
A few things that can be changed without a restart. Each says when it takes effect: now means the next person to ask, next game means games made from here on, because a table is handed its pacing when it is made and keeps it.
Chat, and how many hands a running game keeps, are still set in the server's environment. Neither is a flag the server merely consults - with them off, the thing they write to is never built - so a switch here would work in one direction and not the other, which is worse than saying so.
Every account on this server. An address is shown only when you open one, and the Log says every time one was looked at.
Sign-ups whose link has not been opened. If the mail never arrived, let them in: they sign in with the name and password they chose.
A link goes to the address and whoever opens it chooses the password, so you never know it.
What this server has done: games and how they ended, sign-ins, restarts, and anything that logged a warning or an error. Kept across restarts, and older entries drop off.
| # | Small | Big | Ante | Min | Break |
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This game is invite-only. The host can see you asking and will let you in, or not. You can leave the door at any time.
| # | Player | Chips | Hands | Won | Max pot |
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